Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 918, 7, 1, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 910, 7, 6, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    Script(["keep_all_equip"])
    Script(["set_temp_actors(819,823,802,801,825,814)"])
    Script(["persona_change(825)"])
    RecoverAll([0, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeinScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In Grand Noah's underground prison, the heroes who saved Tarsa stood in the newly summoned Château des Romances."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Surrounded by Nightmares and with new allies, they must break out of this pinch and escape the castle."])
    ShowPicture([5, "80_succubusm_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["Ha!"])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I swing my sword at the Nightmares, but..."])
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["That's no good... could you come at me in a different way?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["So it really doesn't work..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>"])
    ShowText(["You said you were... Lest? Focus on support!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["Okay, understood!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Novissa and Lars can fight sex battles, but I have no such ability."])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([-1, 856, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowPicture([5, "80_succubusm_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubusm_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Ufufu, let's play..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even more Nightmares appear!"])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>"])
    ShowText(["Hold on, you're still coming? At least keep it to three at a time... okay?"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>"])
    ShowText(["............!!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1368, false, false])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>"])
    ShowText(["It seems their numbers have dropped. Let's keep it up!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>"])
    ShowText(["............!!"])
    BattleProcessing([0, 1369, false, false])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>"])
    ShowText(["Am I supposed to do all this work for free?\nCan't anyone pay me for this?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["There are only a few left... Everyone, keep going!"])
    BattleProcessing([0, 1369, false, false])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlVariables([1209, 1209, 0, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>"])
    ShowText(["There we go... that's the end of that."])
    ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
    ShowText(["\\n<Tarsa>"])
    ShowText(["Ufufu, that felt good...♡"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>"])
    ShowText(["........................"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["After a fierce battle, the Nightmare horde finally cleared out. To defeat so many enemies, these are certainly some strong allies."])
    ShowPicture([5, "80_rovissa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>"])
    ShowText(["We couldn't prevent the castle from being summoned, but it's lucky that we could meet two heroes here."])
    ShowPicture([5, "80_daimeikai_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>"])
    ShowText(["But this situation is rather troublesome.\nWe're all alone, deep underground below the castle."])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>"])
    ShowText(["We beat back the first wave of enemies, but more could come at any time."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["Let's escape from here before we get cornered."])
    ShowPicture([5, "80_lars_st11", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_nobissa_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>"])
    ShowText(["........................"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>"])
    ShowText(["........................"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lars and Novissa nod silently. They're reticent in the extreme, but are truly strong."])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>"])
    ShowText(["Hey, you guys... Don't you have any character?"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>"])
    ShowText(["............!?"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>"])
    ShowText(["............!?"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>"])
    ShowText(["...Don't be so rude. Alright, let's go!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["Yes... let's break out from here quickly."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We're in a deep recess of the castle; escaping from here will surely be a challenge. There's no choice but to work together and move forward."])
    FadeoutScreen([])
    ControlSwitches([2959, 2959, 0])
    RecoverAll([0, 0])
    TransferPlayer([0, 919, 20, 25, 2, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([142, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    CallCommonEvent([500])
    Empty([])
